HCI
Human–Computer Interaction
Course in progressReview lecture work and labs together
| Group | Lecture work | Practical work |
|---|---|---|
| 1 | HW1 draft exists; personal observations still needed | Blog and Unity setup completed |
| 2 | HW2 responses written; primary sources rechecked | Public-model 3DGS rendering executed and documented; class-specific requirements unconfirmed |
| 3 | HW3 sketches and prototype exist; participant evaluation pending | Lab 3 ML-agent requirement needs clarification; game foundation exists, learned policy absent |
A group is reviewed as homework plus lab. The archived lecture deck includes old and inconsistent deadline text; it does not establish the current deadline.
Lecture homework
Scope recorded from the earlier instructor email: HW1 and HW2, plus both week 1 setup labs and the week 2 3DGS lab. HW3 below is a preparatory draft requested by the student; this email does not establish a deadline for HW3 or HW4.
- HW1 · Everyday interaction — Six illustrated cases covering affordances, Gestalt principles and dark patterns. Draft awaiting personal review and observations.
- HW2 · From vision to interaction — Chris Harrison’s current research, The Ultimate Display, and Vision Pro gaze-and-pinch. Primary sources rechecked on 29 October 2026; personal review pending.
- HW3 · Everyday abilities, augmented — Three illustrated AR ideas and a working simulation. Real participant evaluation pending.
- HW4 — Assignment outline; not started.
Lab journals
- Lab 1A · Building this website — Structure, editing and publishing decisions.
- Lab 1B · Installing Unity — Installation record, with the later A1.0 first-project verification linked.
- Lab 2 · 3D Gaussian Splatting — Public-model import and actual three-view Unity rendering recorded; class-specific data/training requirements unconfirmed.
- All labs — Practical work and the process behind it.
The journals keep the approach, problems, solutions and advice alongside the result.
Unity project
Station Rescue: M-07 · A1.0 — A completed 3D game and a separate final-project journal, with real screenshots, technical requirements and the open-airlock post-mortem.
HCI Observatory · Independent product studies
The series lives in the Blog and is also linked here alongside homework and labs. These self-directed studies extend the course; they are not additional required assignments.
- Codex · Making agent work legible — Annotated desktop demonstration, strengths, interaction friction and a redesign proposal.
- Claude · When chat starts taking action — Cowork, browser context and the boundaries of delegation.
- How others study AI interaction — Five primary sources and original illustrations, comparing research methods and writing.
- Method and evidence standards — Version baselines, screenshot provenance and proposed usability tests.
Both product articles are public-source research drafts, use AI assistance and await my review. No personal usage results or user-study measurements are claimed.